A Practical, C Programming Architecture for Developing Graphics for In-Vehicle Displays 2004-01-0270
This paper presents a practical, C programming architecture for developing graphics and graphical user interface (GUI) software for in-vehicle displays such as those found in automotive telematics, shipboard engine control panels and airplane glass cockpits. This paper will compare C graphics to several other methodologies for writing in-vehicle display software. It will also discuss techniques for mixing C graphics with application code written in object oriented languages such as C++ and Java.
Also in:
In-Vehicle Networks and Software, Electrical Wiring Harnesses, and Electronics and Systems Reliability-SP-1852, Infotainment Systems-PT-135, Automotive Software-PT-127
Related Topics:
Architecture
Computer software and hardware
Displays
Telematics
Glass
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