In 2016, Virtual Reality equipment became both affordable and available to the public market in the form of the Oculus (tm) and Vive (tm). This equipment includes a headset and earphone system that create a fully immersive environment for the user, and provides added abilities over traditional visualization tools like 2-D animation. These abilities include choosing where one looks, and for how long, and a spatial and depth perception, and auditory experience that traditional 2 D visualization cannot achieve without the headgear. This paper presents an evaluation of the use of this equipment in several driving and pedestrian simulation environments for both daytime and nighttime scenarios. As part of the study, the VR environment was compared to photographs, videos, and 2D visualizations of each of the scenarios to evaluate the level of realism achieved by the VR equipment. This was done through feedback from participants and through quantitative comparison of imagery. Another part of the study was to evaluate the ability of the VR equipment to generate data about the participants use of the equipment. This included collecting and analyzing the VR equipment’s ability to record the head movement, direction and timing of glances, and driver input results for each of the immersive studies the participants were exposed to.